ํฌ์ŠคํŠธ

Unity HideFlags

Unity HideFlags

๐Ÿ’ซ ๋จธ๋ฆฌ๋ง


HideFlags

๐Ÿ’ซ HideFlags


Hierarchy ์ฐฝ์—์„œ ๋ณด์ด์ง€ ์•Š๋Š” GameObject, Project ์ฐฝ์—์„œ ๋ณด์ด์ง€ ์•Š๋Š” Asset์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋‹ค.
๋ณด์ด์ง€๋Š” ์•Š์ง€๋งŒ ์‹ค์ œ๋กœ ์กด์žฌํ•˜๋Š” GameObject, Asset.

๐Ÿซง GameObject

HideFlags.HideInHierarchy
gameObject.hideFlags = HideFlags.HideInHierarchy;

Scene Asset์„ Text Editor๋กœ ์—ด์–ด๋ณด๊ฑฐ๋‚˜, GameObject.Find() ๋“ฑ์„ ์จ๋ณด๋ฉด ์ˆจ๊ฒจ์ง„ GameObject๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋‹ค.

Hierarchy ์ฐฝ์—์„œ ๋ณด์ด์ง€ ์•Š์ง€๋งŒ, Scene ์ฐฝ์—์„œ๋Š” ์—ฌ์ „ํžˆ ๋ณด์ธ๋‹ค.
Scene์ฐฝ์—์„œ Click์„ ํ†ตํ•ด ์„ ํƒ๋˜์ง€๋Š” ์•Š๋Š”๋‹ค. (Selection)
Code๋ฅผ ํ†ตํ•ด์„œ๋Š” ์„ ํƒ ๊ฐ€๋Šฅํ•˜๋‹ค. Selection.activeGameObject = gameObject

๐Ÿซง Asset

HideFlags.HideInHierarchy

๋ฉ”์ธ ์—์…‹์€ ์—์…‹์œผ๋กœ ์ธ์‹๋˜์ง€ ์•Š์•„ ์˜์กด ๊ด€๊ณ„์— ๋ถˆํŽธ์ด ์ƒ๊ธธ ์ˆ˜ ์žˆ๋‹ค. (?)
์„œ๋ธŒ ์—์…‹์€ ๊ฐ€๋Šฅํ•˜๋‹ค.

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// [MenuItem ("Assets/Create SubAssets")]
AssetDatabase.CreateAsset (first, path);
// ์„œ๋ธŒ ์—์…‹ ๋งŒ๋“ค๊ธฐ
AssetDatabase.AddObjectToAsset (second, first);
AssetDatabase.ImportAsset (path);

๐Ÿ’ซ ๋ฉ”๋ชจ


๐Ÿซง ์ฐธ๊ณ 

์ด ๊ธฐ์‚ฌ๋Š” ์ €์ž‘๊ถŒ์ž์˜ CC BY 4.0 ๋ผ์ด์„ผ์Šค๋ฅผ ๋”ฐ๋ฆ…๋‹ˆ๋‹ค.