ํฌ์ŠคํŠธ

Forward & Deferred Rendering

Forward & Deferred Rendering

๐Ÿ’ซ Q


  • ํฌ์›Œ๋“œ/๋””ํผ๋“œ ๋ Œ๋”๋Š” ๊ฐœ๋…๋งŒ ์ˆ™์ง€ํ•˜๊ณ  ๊ตณ์ด ๋””ํผ๋“œ๋กœ ๋งŒ๋“ค์–ด๋ณด๊ฑฐ๋‚˜ ํ•  ํ•„์š”๊นŒ์ง„
  • ํฌ์›Œ๋“œ/๋””ํผ๋“œ ๋ Œ๋”๋ง ์ฐจ์ด?
  • ํฌ์›Œ๋“œ ๋ Œ๋” ํŒŒ์ดํ”„๋ผ์ธ

๐Ÿ’ซ Rendering


์–ธ๋ฆฌ์–ผ์ด๋‚˜ ์œ ๋‹ˆํ‹ฐ๊ฐ™์€ ์ƒ์šฉ ์—”์ง„์€ ๊ธฐ๋ณธ์ ์œผ๋กœ ํฌ์›Œ๋“œ(Forward) ๋ Œ๋”๋ง๊ณผ ๋””ํผ๋“œ (Deferred) ๋ Œ๋”๋ง ๋ฐฉ์‹์„ ์ง€์›ํ•œ๋‹ค.

๐Ÿ’ซ Forward Rendering


ํฌ์›Œ๋“œ ๋ Œ๋”๋ง์€ ๋ฌผ์ฒด๋ฅผ ๋ Œ๋”๋งํ•  ๋•Œ, ๋ฌผ์ฒด์˜ ๋ Œ๋”๋ง ์ˆœ์„œ๋Œ€๋กœ ๋ Œ๋”๋ง์„ ํ•˜๋Š” ๋ฐฉ์‹์ด๋‹ค.

๐Ÿ’ซ Deferred Rendering


๋””ํผ๋“œ ๋ Œ๋”๋ง์€ ๋ฌผ์ฒด์˜ ๋ Œ๋”๋ง ์ˆœ์„œ์™€ ์ƒ๊ด€์—†์ด ๋ฌผ์ฒด์˜ ์ •๋ณด๋ฅผ ๋ Œ๋”๋งํ•˜๋Š” ๋ฐฉ์‹์ด๋‹ค.

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