ํฌ์ŠคํŠธ

๐Ÿฅ‘ ๋ฉ”๋ชจ์žฅ

2023-12-15. 12:55
โ€˜2022-11-20-My-Dictionary / ๐Ÿฅ‘ ๋ฉ”๋ชจโ€™ ๊ธ€ ๊ณ„์Šน


  • #pragma
    • ์‚ฌ์ „์  ์˜๋ฏธ๋กœ ๋งŒ๋Šฅ
    • VS C++์—์„œ ์ปดํŒŒ์ผ๋Ÿฌ์—๊ฒŒ ๊ทธ ๋’ค์— ์˜ค๋Š” ๋‚ด์šฉ์„ ๋”ฐ๋ผ ์–ด๋–ค ์ผ์„ ํ•˜๋ผ๋Š” ์ „์ฒ˜๋ฆฌ ๋ช…๋ น์–ด๋กœ ์‚ฌ์šฉ
    • ์ปดํŒŒ์ผ๋Ÿฌ์—๊ฒŒ ์ง์ ‘ ๋ช…๋ น์„ ๋‚ด๋ฆฌ๋Š” ์ง€์‹œ์ž
  • BC : Before Chirst, ๊ธฐ์› ์ „
  • AD : Anno Domini nostri lesu Christi (๋ผํ‹ด์–ด), Anno Domini (๋ผํ‹ด์–ด ์ค„์ธ), In The Year Of Our Load, Jesus Christ (์˜์–ด), ๊ธฐ์› ํ›„

  • A.M. : Ante Meridiem, ์˜ค์ „
  • P.M. : Post Meridiem, ์˜คํ›„
  • B2B : Business to Business

  • Switch When
  • ์ธํ•˜์šฐ์Šค, ์•„์›ƒ์†Œ์‹ฑ
  • Bar Cmd Exe ํ™•์žฅ์ž ์ฐจ์ด
  • ๋กœ๋ ˜ ์ž…์ˆจ lorem ipsum;
  • aa ASCII ART
  • Meridiem (๋ผํ‹ด์–ด) : midday, ์ •์˜ค

  • ๊ณฑ์…ˆ์ด ๋‚˜๋ˆ—์…ˆ๋ณด๋‹ค ๋น ๋ฅด๋‹ค
    • ๊ณฑ์…ˆ์€ ํ•œ ๋ฒˆ์— ์ฒ˜๋ฆฌ
    • ๋‚˜๋ˆ—์…ˆ์€ ๋บ„์…ˆ์„ ๊ณ„์†ํ•ด์„œ ์ฒ˜๋ฆฌ
    • ์ฐธ๊ณ 
  • ๋™๊ธฐ ๋น„๋™๊ธฐ
    • ๋ณ‘์› ๋“ค์–ด๊ฐ”์–ด, ์ ‘์ˆ˜์ฒ˜์—์„œ ์ˆœ์„œ๊ธฐ๋‹ค๋ฆฌ์„ธ์š” ๋ถ€๋ฅผ๊ฒŒ์š”~ ํ•˜๋Š”๊ฑฐ๋ž‘
    • ๋“ค์–ด๊ฐ€์ž๋งˆ์ž ์•„๋ฌด๊ฒƒ๋„ ์•ˆํ•˜๊ณ  ๊ธฐ๋‹ค๋ฆฌ๋Š” ๊ฒƒ ์ฐจ์ด
    • ํŽ˜์ด์ง€์—์„œ ์กฐ๊ธˆ์”ฉ ์กฐ๊ธˆ์”ฉ ๋‚˜์˜ค๋Š” ๊ฑฐ
  • Setter๋ณด๋‹จ ์˜๋ฏธ์žˆ๋Š” ๋ฉ”์†Œ๋“œ๋ฅผ

  • ์ด๊ฑด ํ•  ์ค„ ์•Œ์•„์•ผ ํ•œ๋‹ค
    • https://en.wikipedia.org/wiki/XOR_swap_algorithm
    • ํ•ด์‰ฌ ๋งต ๋งํฌ๋“œ ๋ฆฌ์ŠคํŠธ ํŠธ๋ฆฌ=๋ฐ”์ด๋„ˆ๋ฆฌ ์„œ์น˜=์ˆœ์„œ๋Œ€๋กœ ์ถœ๋ ฅ ์ด๊ฑด ํ•  ์ค„ ์•Œ์•„์•ผ
  • .NET ํ”„๋ ˆ์ž„์›Œํฌ Old vs .NET Core New
    • ์ฝ”์–ด๋Š” ์œˆ๋„์šฐ ๋ฆฌ๋ˆ…์ˆ˜ ๋งฅ ๋ชจ๋‘ ์‹คํ–‰๊ฐ€๋Šฅ
    • ๊ฑฐ์˜ ๋˜‘๊ฐ™์Œ
  • ์ฝ”๋”ฉ ์Šคํƒ€์ผ
    • ๋ณ€์ˆ˜ ์„ ์–ธ ์œ„์น˜๋ผ๋˜์ง€..
var์ค‘๋ณต ์„ ์–ธ ๊ฐ€๋Šฅย 
let์ค‘๋ณต ์„ ์–ธ ๋ถˆ๊ฐ€๋Šฅ๊ฐ’ ๋ณ€๊ฒฝ ๊ฐ€๋Šฅ
const์ค‘๋ณต ์„ ์–ธ ๋ถˆ๊ฐ€๋Šฅ๊ฐ’ ๋ณ€๊ฒฝ ๋ถˆ๊ฐ€๋Šฅ
  • var let const
    • JavaScript์— ๋Œ€ํ•˜์—ฌ,
    • ์ค‘๋ณต ์„ ์–ธ์ด ๊ฐ€๋Šฅํ•˜๋‹ค๋Š” var์˜ ํŠน์ง• ๋•Œ๋ฌธ์—, let์ด ๋‚˜์˜จ ์ดํ›„๋กœ๋Š” ๋ณ€์ˆ˜ ์„ ์–ธ ์‹œ let๊ณผ const๋ฅผ ์ฃผ๋กœ ์‚ฌ์šฉ
    • ํ˜ธ์ด์ŠคํŒ…,์Šค์ฝ”ํ”„ ๊ด€๋ จํ•ด์„œ๋„ ๋‹ค๋ฅธ ์ ์ด ์žˆ๋‹ค๊ณ ๋Š”๋ฐ, ํŒจ์Šค

    • var : Variable
    • let : Let
    • const : Constant

ํ—ค๋” ํŒŒ์ผ์ด ์—†์–ด๋„ ์‹คํ–‰์ด ๋˜๋Š” ์ด์œ 
โ†’ ํŠน์ • ์ปดํŒŒ์ผ๋Ÿฌ๋‚˜ ๋‹ค๋ฅธ ํ—ค๋”๊ฐ€, ํ•ด๋‹น ํ—ค๋”๋ฅผ ํฌํ•จํ•˜๊ณ  ์žˆ๋Š” ๊ฒฝ์šฐ
โ†’ I.E. iostream โ†’ string.h, C++ ํ‘œ์ค€ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ์ปดํŒŒ์ผ๋Ÿฌ โ†’ string

Leading 0
โ†’ 0 Padding โ†’ string.PadLeft(4, โ€˜0โ€™)
โ†’ int.ToString(โ€œD4โ€)

malloc ๋ฆฌํ„ด์ด void *, ํฌ์ธํ„ฐ์ธ ์ด์œ ?
โ†’ Heap์— ๋ฉ”๋ชจ๋ฆฌ ํ• ๋‹น, ์ด๋ ‡๊ฒŒ ํ• ๋‹นํ•œ ์ฃผ์†Œ๋ฅผ ๊ฐ€๋ฆฌ์ผœ์•ผํ•จ
โ†’ malloc์œผ๋กœ ์–ด๋–ค ํƒ€์ž…์„ ํ• ๋‹นํ•œ ์ง€ ๋ชจ๋ฆ„, ์ •ํ•  ์ˆ˜ ์—†์Œ, ๊ทธ๋ž˜์„œ void

์˜ˆ์ „์—” C ๋ณ€์ˆ˜ ์ „๋ฐฉ ์„ ์–ธ
โ†’ ๊ณผ๊ฑฐ ์ ์€ ๋ฉ”๋ชจ๋ฆฌ, ๋ถ€์กฑํ•  ์ˆ˜ ์žˆ์–ด์„œ ์‚ฌ์šฉํ•  ๋ณ€์ˆ˜ ๋ฏธ๋ฆฌ ์„ ์–ธํ•ด๋‘๊ณ  ์œ ์ง€๋ณด์ˆ˜ ์‰ฝ๊ฒŒ??
โ†’ ์ตœ์‹  ๋ฒ„์ „์—์„œ๋Š” ๊ณ ์ณ์ง€๊ธฐ๋„ ํ–ˆ๊ณ , ์ปดํŒŒ์ผ๋Ÿฌ ๋”ฐ๋ผ ๋‹ค๋ฅด๊ธฐ๋„

์—ฐ๊ฒฐ๋ฆฌ์ŠคํŠธ current (end)
โ†’ ์ด๊ฒŒ ์—†์œผ๋ฉด ์‚ฝ์ž… O(n), ๋๋ถ€๋ถ„์„ ์ฐพ์•„์•ผ ํ•˜๋‹ˆ๊นŒ
โ†’ ์‚ญ์ œ๋Š” ์–ด์ฐจํ”ผ ์ฐพ๋Š” ๊ฑฐ๋ผ์„œ ํฌ๊ฒŒ ์ƒ๊ด€์—†์Œ

Windows์—์„œ ๋Œ์•„๊ฐ€๋Š” ๋ชจ๋“  ํ”„๋กœ๊ทธ๋žจ์€ WinAPI ์‚ฌ์šฉ
โ†’ Java๊ฐ€ ๋Š๋ฆฐ ์ด์œ , WinAPI์— ์ง์ ‘ ์ ‘๊ทผํ•˜์ง€ ๋ชปํ•จ, JVM ํ•œ ๋‹จ๊ณ„ ๊ฑฐ์ณ์„œ
โ†’ @ Minecraft Java์—์„œ C++๋กœ ๋ฐ”๋€

๋ชจํ„ฐํ˜ธํ…”, ๋ชจํ…”
โ†’ ๋„“์€ ์ง€์—ญ ์ด๋™ํ•  ๋•Œ ์ฐจ ์‰ฌ๋˜ ๊ณณ

Brachistochrone curve ์ตœ๋‹จ์‹œ๊ฐ„๊ณก์„ 
โ†’ ๋ฐฐํ‹€๊ทธ๋ผ์šด๋“œ ๋‚™ํ•˜

Play By Mail Game

MAUI, WinForm

์ฃผ์‚ฌ ๋ฐฉ์‹
ํ‚ค๋ณด๋“œ ์Šค์บ” ์ฝ”๋“œ

ํ”ผ๊ทธ๋งˆ

  • ์œ„ํ‚ค๋…์Šค - ์˜จ๋ผ์ธ ์ฑ… ๊ณต์œ  ํ”Œ๋žซํผ
  • OpenGraph
  • URI-URL
  • il2cpp
  • ํŒŒ์ผ์ด๋ฆ„์ œํ•œ

  • ๋Ÿฌ๋ฒ„๋• ๋””๋ฒ„๊น…
  • ํฌํ„ฐ๋ธ” ๋ชจ๋‹ˆํ„ฐ
  • EGPU
  • ์„ ์กฐ๊ฑด ํ›„์กฐ๊ฑด
  • ํ”„๋กœ์„ธ์Šค ํ”„๋กœ๊ทธ๋žจ
  • ์ฝœ์Šคํƒ
  • Dependency Injection == ๋ฌธ์–ด๋ฐœ ์ฝ˜์„ผํŠธ, Like MVC
    • ์Šคํƒฏ/์Šคํ‚ฌํŠธ๋ฆฌ, ํ”„๋ฆฌ์…‹ ๋น„์œ ๋ฒ•
  • ์œ ๋‹ˆํ‹ฐ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ์ ˆ์ฐจ์  ์ฝ˜ํ…ํŠธ ์ƒ์„ฑ
  • ์กฐํ•ฉํ˜•, ์™„์„ฑํ˜• ํ•œ๊ธ€ ์ฝ”๋“œ, ๊ฐ€์ƒํ‚ค์ฝ”๋“œ, ์œ ๋‹ˆํ‹ฐ - ๊ฐ€์ƒํ‚ค๋ณด๋“œ
  • ์ปฌ๋Ÿฌ ํ”ผ์ปค
  • SceneManager.MoveGameObjectToScene

  • Quaternion
  • ์–ธ๋ฆฌ์–ผ Double, ์œ ๋‹ˆํ‹ฐ Float
  • A*, QuadTree, BSP
  • OTF TTF
  • rule of thumb
  • ๋””ํŽœ๋˜์‹œ ์ธ์ ์…˜
  • ๋ฉ€ํ‹ฐ์“ฐ๋ ˆ๋“œ, ํŒŒ์ผ์ž…์ถœ๋ ฅ
  • UPROPERTY
  • c# ์ฐธ์กฐ ์Šค๋งˆํŠธํฌ์ธํ„ฐ
  • C#์˜ ํŠน์ง•(ํŠนํžˆ ๊ฐ€๋น„์ง€์ปฌ๋ ‰ํ„ฐ), ๋ฐฐ์—ด๊ณผ ๋ฆฌ์ŠคํŠธ(๋ฒกํ„ฐ)์˜ ์ฐจ์ด, ๋ณธ์ธ์ด ์•Œ๊ณ ์žˆ๋Š” ๊ฒŒ์ž„ ์ตœ์ ํ™” ๋ฐฉ๋ฒ•
  • partical ํด๋ž˜์Šค
  • ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰ํ„ฐ
  • ํฌํด์— ์–ด๋–ค ์ตœ์ ํ™” ๊ธฐ๋ฒ•์„ ์ ์šฉํ–ˆ๋Š”์ง€
  • a/b ํ…Œ์ŠคํŠธ, ์œ ๋‹› ํ…Œ์ŠคํŠธ
  • ์›น ์–ด์…ˆ๋ธ”๋ฆฌ
  • ํด๋ฆฌ์‹ฑ

  • ์•”๋‹ฌ์˜ ๋ฒ•์น™
  • Amortized ๋ณต์žก๋„
  • https://medium.com/@satorusasozaki/amortized-time-in-the-time-complexity-of-an-algorithm-6dd9a5d38045#:~:text=Amortized%20time%20is%20the%20way,array%20and%20can%20be%20extended
  • Random Access
  • Unity AnimationCurve curve.Evaluate
  • three d pose tracker
  • Null safety
  • InverseTransformDirection, InverseTransformPoint
    • ๋ณต์‚ฌ์ƒ์„ฑ์ž v1 = v2 , v1(v2) , v1 {v2}
  • ๊ฐ์ฒด ๋น„๊ต ์‹œ์—๋„ ๋ณต์‚ฌ๊ฐ€ ์ผ์–ด๋‚œ๋‹ค
  • CISC RISC
  • ๋ช…๋ น์–ด๊ฐ€ ๋‹ค๋ฅด๋ฉด, ๋‹ค์‹œ๋งํ•ด ์—ฌ๋Ÿฌ๊ฐ€์ง€๋ฅผ ์“ธ ์ˆ˜ ์žˆ์–ด์„œ ํŽธ์˜์„ฑ
  • ๋ณต์žกํ•ด์„œ ๋Š๋ฆผ
  • RISC๋Š” ๋‹ค ๋˜‘๊ฐ™์•„์„œ ์ข€ ๋ถˆํŽธํ•ด๋„ ๋น ๋ฆ„
  • ์ง„๊ณต๊ด€, ํŠธ๋žœ์ง€์Šคํ„ฐ, IC, VLSI, SoC, ๋ฉ€ํ‹ฐ์ฝ”์–ด
  • Multi Booting
  • Solaris/SUN, Linux/x86
  • ์ •๊ทœ๋ถ„ํฌ ํ™œ์šฉ
  • Quaternion.LookRotation
  • Best Practice
  • ํƒ„๋ง‰ํŒจํ„ด
  • Flocking Algorithm

  • Tradeoff
  • Swagger
  • ๋„์ปค๋ผ์ด์ง•
  • ๋ณด์ผ๋Ÿฌ ํ”Œ๋ ˆ์ดํŠธ

  • ์ปดํ“จํ„ฐ ๊ณผํ•™์— ๋Œ€ํ•œ ์˜คํ•ด์™€ ์ง„์‹ค

  • ์˜จ๋ผ์ธ ์ด์ƒํ˜• ์›”๋“œ์ปต

  • ํ…€๋ธ”๋ฒ…
  • ์ œ์ž„์Šค ์˜ฌ์ฆˆ ์ฅ ์‹คํ—˜

  • ์˜์ƒ ์ฒ˜๋ฆฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ : OpenCV By Intel
  • ๋“œ๋ž˜๊ทธ ๊ธธ์ด : GetMouseButtonDown, โ€œUp, Input.mousePosition
  • threshold
  • ParticleSystem : Rate/์ง€์†์ , Burst/๊ฐ„ํ—์ 

  • ENUM
    • ์ฒซ ๋ฒˆ์งธ, -1, NONE
    • ๋งˆ์ง€๋ง‰, NUM
  • Mathf.Repeat

  • Devil May Cry

  • OnBecomeVisible
  • OnBecomeInvisible
  • OnWillRenderObject
  • ํ”„๋Ÿฌ์Šคํ…€
1
2
3
4
5
Plane[] planes = GeometryUtillity.CalculateFrustumPlanes(Camera);
GeometryUtillity.TestPlanesAABB(planes, Renderer.bounds);

// ํ•œ ์ 
Bounds B = new Bounds(Position: Vector3, Size: Vector3.zero);
  • Regex ์ •๊ทœ์‹ โ€œ[]โ€
  • ๊ฐ€๋ณ€๊ฐœ์ˆ˜ํŒŒ๋ผ๋ฉ”ํ„ฐ

  • TL;DR:
  • ์–‘์žํƒ์ผ, ๋Œ€์•ˆ์œผ๋กœ : Alternativaly

  • ๋นจ๊ฐ„ ๋ฒ„ํŠผ์„ ๋ฎ๋Š” ์œ ๋ฆฌ ์ผ€์ด์Šค, ๋ชฐ๋ฆฌ ๊ฐ€๋“œ
  • ShiftJIS 0x5c
  • ๋‹น์‹ ์ด ๋ชฐ๋ž์œผ๋ฉด ํ•˜๋Š” K-๊ฒŒ์ž„ ์‚ฌํ–‰์„ฑ์˜ ๋น„๋ฐ€
  • ํฌ์›Œ๋“œ์™€ ๋””ํผ๋“œ ๋ Œ๋”๋ง ์ฐจ์ด?
  • ํฌ์›Œ๋“œ ๋ Œ๋” ํŒŒ์ดํ”„๋ผ์ธ ์ญ‰ ์„ค๋ช…ํ•ด๋ด!
  • ๋ฐฐ์นญ์— ๋Œ€ํ•ด ์„ค๋ช…ํ•ด๋ด!
  • Async/Await๊ณผ ์ฝ”๋ฃจํ‹ด์˜ ์ฐจ์ด๋Š”?
  • GPU ์ธ์Šคํ„ด์‹ฑ์— ๋Œ€ํ•ด ์„ค๋ช…ํ•ด๋ด!

  • LTE ๋ณธ๋”ฉ ์žฅ๋น„
  • VMC Virtual Motion Capture
  • VRM

  • ๋ฐธ๋ฆฌ๋ฐ์ด์…˜
  • DTO
  • ์ด์ง„ํƒ์ƒ‰ ํŠธ๋ฆฌ
  • C# Range Attribute

  • SLI : NVIDIA์˜ Scalable Link Interface, ๊ทธ๋ž˜ํ”ฝ ์นด๋“œ ์—ฌ๋Ÿฌ ๊ฐœ ๊ฐ™์ด ์“ฐ๋Š”, ์„ฑ๋Šฅ์ด ๊ทธ๋Œ€๋กœ ์ฆ๊ฐ€ํ•˜์ง€๋Š” ์•Š์Œ
  • MSA : MiroService Architecture

  • GDI : Graphics Device Interface
  • GetMessage, PeekMessage
    • GetMessage : ๋ฉ”์‹œ์ง€๊ฐ€ ์žˆ์„ ๋•Œ๊นŒ์ง€ ๊ธฐ๋‹ค๋ฆผ
    • PeekMessage : ๋ฉ”์‹œ์ง€๊ฐ€ ์žˆ๋“  ์—†๋“  ๋ฐ”๋กœ ๋ฆฌํ„ด
  • ๋ ˆํผ๋Ÿฐ์Šค ์นด์šดํŠธ : ๋ ˆํผ๋Ÿฐ์Šค๊ฐ€ 0์ด ๋˜๋ฉด ๋ฉ”๋ชจ๋ฆฌ ํ•ด์ œ
    • ๋ฉ”๋ชจ๋ฆฌ๊ฐ€ ์†Œ๋ฉธ๋˜๋Š” ๋ฐฉ๋ฒ•์€ ๋‘ ๊ฐ€์ง€
      • ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰ํ„ฐ : .NET, ์ž๋™์œผ๋กœ ๋ฉ”๋ชจ๋ฆฌ ํ•ด์ œ
      • ๋ ˆํผ๋Ÿฐ์Šค ์นด์šดํŠธ : C++, ๋ ˆํผ๋Ÿฐ์Šค๊ฐ€ 0์ด ๋˜๋ฉด ๋ฉ”๋ชจ๋ฆฌ ํ•ด์ œ
  • ๋กฑํฌ์ธํ„ฐ, ์ˆํฌ์ธํ„ฐ : 32๋น„ํŠธ, 16๋น„ํŠธ
  • ์‹œ์Šคํ…œ ๋ฉ”๋ชจ๋ฆฌ : RAM
  • ๋น„๋””์˜ค ๋ฉ”๋ชจ๋ฆฌ : VRAM
  • ๋ฉ”๋ชจ๋ฆฌ ์–ผ๋ผ์ธ : ๋ฉ”๋ชจ๋ฆฌ ์ฃผ์†Œ๊ฐ€ 4์˜ ๋ฐฐ์ˆ˜๋กœ ์ •๋ ฌ
  • ๋น„ํŠธ๋งต : ํ”ฝ์…€ ๋ฐ์ดํ„ฐ๋ฅผ ๋‹ด๋Š” ๋ฉ”๋ชจ๋ฆฌ
  • ์นผ๋ผํ‚ค : ์ƒ‰์ƒ ํ‚ค, ํˆฌ๋ช…๋„, ์•ŒํŒŒ
  • WinDbg : ์œˆ๋„์šฐ ๋””๋ฒ„๊ฑฐ ๋„๊ตฌ
    • ๊ฐœ์š” : ํ”„๋กœ์„ธ์Šค, ์Šค๋ ˆ๋“œ, ๋ฉ”๋ชจ๋ฆฌ, CPU ๋“ฑ์˜ ์ •๋ณด๋ฅผ ์ œ๊ณต
์ด ๊ธฐ์‚ฌ๋Š” ์ €์ž‘๊ถŒ์ž์˜ CC BY 4.0 ๋ผ์ด์„ผ์Šค๋ฅผ ๋”ฐ๋ฆ…๋‹ˆ๋‹ค.