ํฌ์ŠคํŠธ

๐ŸŒš Blender ๋ธ”๋ Œ๋”

๐Ÿ’ซ ๋ฉ”๋ชจ


  • ๋ณธ์ด ์œ„์— ๋ณด์ด๊ฒŒ ํ•˜๋Š” ๋ฐฉ๋ฒ•
    • ๋ณธ ์„ ํƒ โ†’ ์ดˆ๋ก์ƒ‰ ์กธ๋ผ๋งจ โ†’ Viewport Display โ†’ In front ์ฒดํฌ
  • ๋ณธ Deform
    • ๋ณธ์ด ๋ชจ๋ธ์˜ Weight ๊ฐ’์„ ๋ฐ›๋Š”์ง€์— ๋Œ€ํ•œ ์œ ๋ฌด
    • ๋ณธ์ด ์›€์ง์ด๋ฉด ๋ชจ๋ธ๋„ ๋”ฐ๋ผ์„œ Deform ๋˜๋Š”์ง€
  • ์• ๋‹ˆ๋ฉ”์ด์…˜ ํ‚ค ํ”„๋ ˆ์ž„์ด ์•ˆ๋ณด์—ฌ
    • ํœ  ์˜ฌ๋ ค๋ณด๊ธฐ
    • View โ†’ Frame All ์„ ์„ ํƒํ•˜์—ฌ ๋ชจ๋“  ํ‚ค ํ”„๋ ˆ์ž„์ด ๋ณด์ด๊ฒŒ
  • ํ‚ค ํ”„๋ ˆ์ž„ ๋งŒ๋“ค๊ธฐ : i
  • ์ฒซ ํ”„๋ ˆ์ž„์œผ๋กœ ์ด๋™ : Shift + โ†

  • ํฌ์ฆˆ ๋ฆฌ์…‹
    • ํฌ์ฆˆ ๋ชจ๋“œ์—์„œ ALT R(Rotation) G(Position) S(Scale)
    • ํฌ์ฆˆ ๋ชจ๋“œ์—์„œ Space, Clear Pose Transforms ๊ฒ€์ƒ‰
  • ๋ณธ ํŒ”๋ฉด์ฒด์—์„œ ๋‹ค๋ฅธ ๋ชจ์–‘์œผ๋กœ ๋ฐ”๊พธ๊ธฐ
    • ๋ณธ ์„ ํƒ โ†’ ์ดˆ๋ก์ƒ‰ ์กธ๋ผ๋งจ โ†’ Viewport Display โ†’ Display As ๋ณ€๊ฒฝ
  • ํšŒ์ „ ํŒ
    • ์ฒ™์ถ”๋Š” ์ง„ํ–‰๋ฐฉํ–ฅ์œผ๋กœ ์กฐ๊ธˆ ๊ธฐ์šธ์—ฌ์ง„๋‹ค - ์ค‘์‹ฌ์„ ์žก๊ธฐ์œ„ํ•ด
    • ๋ฐœ์„ ๋ฐŸ๋Š” ์ชฝ์œผ๋กœ๋„ ์กฐ๊ธˆ ๊ธฐ์šธ์—ฌ์ง„๋‹ค
    • ํŒ”์„ ์•ž๋’ค๋กœ ๋ป—์„ ๋•Œ ์–ด๊นจ๋„ ๊ฐ™์ด ๊ธฐ์šธ์—ฌ์ง„๋‹ค
  • FK IK
    • Target(?)
    • Pole Target(?)
  • IK Len
    • 0 ์—ฐ๊ฒฐ๋œ ๋ชจ๋“  ๋ณธ
    • 1 ์ž๊ธฐ ์ž์‹ 
    • 2 ํ•œ ๋‹จ๊ณ„ ์œ„๊นŒ์ง€
    • Ctrl + Page Up/Down
  • ๊ฐ€๋™ ๋ฒ”์œ„ ์ œํ•œ
    • Pose ๋ชจ๋“œ์—์„œ,
      • Bone โ†’ Inverse Kinematics
      • Lock IK โ†’ ํšŒ์ „ ์ œํ•œ
      • Limit ์ฒดํฌ โ†’ ํšŒ์ „๊ฐ’ ์ œํ•œ
    • Alt + R ํšŒ์ „ ์ดˆ๊ธฐํ™”
  • Auto IK
    • Tool โ†’ Auto IK
    • ์—ฐ๊ฒฐ๋œ ๋ณธ๋“ค์˜ ๋ง๋‹จ ๋ณธ์— ํ•œํ•˜์—ฌ ์ž‘๋™ํ•˜๋Š” ๋“ฏ
  • Mesh๋ž‘ ํ•จ๊ป˜ Export
    • Armature๋งŒ Exportํ•˜๋‹ˆ๊นŒ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฒ ์ดํฌ ํ•  ๋•Œ Constraints๊ฐ€ ์ ์šฉ์ด ์•ˆ๋œ๋‹ค
  • 3D ์ปค์„œ ์›์œ„์น˜ : Shift + C
  • ์†”๋ฆฌ๋“œ/์™€์ด์–ด ํ† ๊ธ€ : Shift + Z, ๊ทธ๋ƒฅ Z ๊พน
  • ์Šค๋ƒ… ํ† ํด : Shift + Tab
  • Join : ์žฌ๋ฃŒํ…œ ๋จผ์ € ์„ ํƒ, ๋ฌด๊ธฐ ๋‚˜์ค‘์— ์„ ํƒ
  • ์žฌ๊ณ„์‚ฐ : Alt + N
  • Alt ๋งˆ์šฐ์Šค๋ฐฉํ–ฅ๋ง๊ณ , ~ ๋ˆ„๋ฅด๋ฉด ์‰ฌ์›€
  • ์™€์ด์–ดํ”„๋ ˆ์ž„ ๋งŒ๋“ค๊ณ  ์†”๋ฆฌ๋”” ํŒŒ์ด ํ•˜๋ฉด ๋ฒฝ ํ‹€?

  • ๋ฉ”์‰ฌ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ

  • Favela/Slum ๋ธ”๋ Œ๋”

  • ๋ฆฌํ† ํด๋กœ์ง€

  • ํœด๋จผ ๋ด์‹œํ‹ฐ
    • ์ฐฝํ‹€ 50
    • ์ „์ฒด ์ฐฝ 600 1800
    • ๊ฐœ๋ณ„ ์ฐฝ 50 50
    • ๊ทผ๋ฐ ์ด์˜๊ฒŒ ํ•˜๊ณ  ์‹ถ์–ด์„œ 20
    • ์•ˆ์—ด๊บผ๋ฉด ๊น”๋”ํ•ด๋ณด์ด๋‹ˆ๊นŒ

    • ๋ณต๋„ 1500 1800
    • ๋ฌธ 900 1800 / 2100
    • ์›๋ž˜ 5์ฒœ ํ•ด๋„ 3์ฒœ ์“ฐ๊ณ  ๋ง‰๊ทธ๋Ÿฌ๋Š”๋ฐ
    • ์ฒœ์ •๊ณ  3๋ฏธํƒ€์ •๋„๋กœ
    • ์ผ๋ณธ ๋‚ฎ์€ ๋ญ์‹œ๊นฝ์ดํ•˜๋ ค๋ฉด 2700 2400
  • ํ”„๋ ˆ๋„ฌ ํšจ๊ณผ
  • Layer Weight, Fancing
  • ๋งคํŠธํ•˜๋‹ค
  • Specular โ†’ ํ•˜์ด๋ผ์ดํŠธ ์˜์—ญ

  • Array Empty, Instance
  • Remesh, Smooth, 8, SmoothShading
  • Gridfill?
  • Displace, Texture

  • ๋ง, Convex Hill

  • Grid Modeler

  • Geometry Node๋ฅผ ์ด์šฉํ•œ ๋ฒ„ํ…์Šค ์ง€์—ฐ ํšจ๊ณผ
  • Geometry Node ๋‹จ์ถ•ํ‚ค

  • ๋ชจ๋ธ ์ตœ์ ํ™”

๐Ÿ’ซ Color Management


https://docs.blender.org/manual/en/latest/render/color_management.html

View Transform

Filmic (Default) : Photorealistic ์‹ค์‚ฌ
Standard : Non-Photorealistic

๐Ÿ’ซ BSDF


๋น›๊ณผ ์ƒํ˜ธ์ž‘์šฉํ•ด์„œ ์‰์ด๋”ฉ ๊ฒฐ๊ณผ๋ฌผ์„ ์ถœ๋ ฅํ•˜๋Š” ๋…ธ๋“œ

Bidirectional Scattering Distribution Function
๋น›์ด ์žฌ์งˆ๊ณผ ์–ด๋–ป๊ฒŒ ์ƒํ˜ธ์ž‘์šฉ ํ•˜๋Š”์ง€ โ†’ BRDF + BTDF

BRDF
Bidirectional Reflectance Distribution Function
๋น›์ด ์–ด๋–ค ๋ฐฉํ–ฅ์œผ๋กœ ๋ฐ˜์‚ฌ๊ฐ€ ๋˜๋Š”์ง€

BTDF
Bidirectional Transmittance Distribution Function
๋น›์ด ์–ด๋–ค ๋ฐฉํ–ฅ์œผ๋กœ ํˆฌ๊ณผ๊ฐ€ ๋˜๋Š”์ง€

๐Ÿ’ซ MMD, 3D ์• ๋‹ˆ ๊ด€๋ จ


๋ฏธ์ฟ ๋ฏธ์ฟ  bowlroll
nikoniko
SlideShare - MMD4Mecanim
๋ณด์นด๋กœ ๊ฐ€์‚ฌ ์œ„ํ‚ค
BowlRoll
๋‹ˆ์ฝ”๋™

๐Ÿ’ซ Tutorial


์ด ๊ธฐ์‚ฌ๋Š” ์ €์ž‘๊ถŒ์ž์˜ CC BY 4.0 ๋ผ์ด์„ผ์Šค๋ฅผ ๋”ฐ๋ฆ…๋‹ˆ๋‹ค.