๐ซComputer 191
- Unity Render Pipeline
- Code Block - Step
- Strategy Pattern
- C# Switch
- Memory Heap/Stack
- Repository Pattern
- Unity ANR
- Unity Art Asset
- Unity VFX Graph
- Unity Optimization
- Unity HideFlags
- Code Block - Board Game
- Unity - Editor
- Rubber Duck Debugging
- Command Pattern
- Template Pattern
- Factory Pattern
- Singleton Pattern
- Observer Pattern
- Code Block - Image-Zoom
- Code Block - Movement
- Diagram
- Unity | UniRx
- Reactive Programming
- VR
- Figma
- C# Stopwatch
- Unity | Resource, AssetBundle, Addressable
- Windows
- C# Generics
- Search
- Why Binary?
- 1K = 1024
- GPU
- Sort | ์ ๋ ฌ
- PS-Algorithm | ์ฝ๋ฉ ํ ์คํธ๋ฅผ ์ํ ์๊ณ ๋ฆฌ๋ฌ, ์๋ฃ ๊ตฌ์กฐ
- Fibonacci | ํผ๋ณด๋์น ์์ด
- LIS
- C#
- Baekjoon 14502 - ์ฐ๊ตฌ์
- IDE
- Windows ์์๋ฉ๋ด Bing ๊ฒ์ ๋นํ์ฑํ
- DevTools `allow pasting`
- Web | ์น
- C# LINQ
- C# Lambda-Expression | ๋๋ค์
- Event Driven Programming
- Coroutine
- Reflection
- Factory
- IEnumerator
- Procedural Programming
- Virtualization
- Pipe
- Functional Programming
- Gamma Correction
- Graph, Tree | ๊ทธ๋ํ, ํธ๋ฆฌ
- Process, Processor, Thread
- SOLID ์์น
- Context-Switching
- C# Delegate (Action, Func, Event)
- Boxing, Unboxing
- Garbage-Collection
- OOP | ๊ฐ์ฒด
- C# Partial
- Docker
- REST API
- ํ๋ก๊ทธ๋๋ฐ ๋์์ธ ํจํด
- Architecture Pattern
- PS Memo
- Map
- Set ์งํฉ
- Recursion ์ฌ๊ท
- DFS
- BFS
- Baekjoon 2504 - ๊ดํธ์ ๊ฐ
- Baekjoon 10799 - ์ ๋ง๋๊ธฐ
- Baekjoon 4949 - ๊ท ํ์กํ ์ธ์
- ์์์ ๊ดํธ ์
- Binary (Search) Tree
- Heap
- Hash-Table
- Deque
- Queue
- Stack ์คํ
- Baekjoon 1406 - ์๋ํฐ
- Linked-List
- Array ๋ฐฐ์ด
- Binary-Search
- ๊ธ๊ผด
- C# DLL
- C# Thread/Task
- C# Access Modifier
- Photon Fusion 2
- ๋ฒจ๋จผ-ํฌ๋ ์๊ณ ๋ฆฌ๋ฌ
- 0-1 ๋ฐฐ๋ญ ๋ฌธ์
- Subset Sum Problem
- K-Graph Coloring
- N-Queen
- Back Tracking
- Markov Model
- ์ด ์์คํ ์์ ์คํฌ๋ฆฝํธ๋ฅผ ์คํํ ์ ์์ผ๋ฏ๋ก ํ์ผ์ ๋ก๋ํ ์ ์์ต๋๋ค.
- ํ๋ก์ด๋-์จ์ ์๊ณ ๋ฆฌ๋ฌ
- Fuzzy Logic
- CPU
- ์ ๋ฌธ๊ฐ ์์คํ - Rules-Based System
- RAM, Main-Memory
- Register | ๋ ์ง์คํฐ
- ์ํํธ์จ์ด - Software
- Race Condition
- Interrupt
- CPU Scheduling
- File
- Memory
- Addressing Mode
- IO
- Artificial Life - ์ธ๊ณต์๋ช
- Bus
- Machine Instruction/Cycle - ๊ธฐ๊ณ ๋ช ๋ น์ด, ๊ธฐ๊ณ ์ฌ์ดํด
- ์ด์์ฒด์ - OS
- Computer
- Memoization - ๋ฉ๋ชจ์ด์ ์ด์
- DP | Dynamic Programming | ๋์ ํ๋ก๊ทธ๋๋ฐ, ๋์ ๊ณํ๋ฒ
- ์๊ณ ๋ฆฌ๋ฌ, ํ๋ ธ์ดํ
- DC | Divide-Conquer | ๋ถํ ์ ๋ณต
- Greedy | ๊ทธ๋ฆฌ๋, ์์ฌ์์ด
- ์๊ณ ๋ฆฌ๋ฌ ์ฑ๋ฅ ํ๊ฐ
- Neural Networks & Backpropagation Algorithm - ์ ๊ฒฝ๋ง & ์ญ์ ํ ์๊ณ ๋ฆฌ๋ฌ
- Genetic Algorithms - ์ ์ ์๊ณ ๋ฆฌ๋ฌ
- Ant Algorithms - ๊ฐ๋ฏธ ์๊ณ ๋ฆฌ๋ฌ
- Adaptive Resonance Theory - ART1
- Simulated Annealing - ๋ชจ์ ๋ด๊ธ์ง
- Web Browser ์น ๋ธ๋ผ์ฐ์
- Unit Test ์ ๋/๋จ์ ํ ์คํธ
- Programming Paradigm ํ๋ก๊ทธ๋๋ฐ ํจ๋ฌ๋ค์
- ๋ธ๋๋ฐ์ค, ํ์ดํธ๋ฐ์ค
- AI, ๋ก๋ด ์ค์ต ๊ณผ๋ชฉ
- Embed
- Bottleneck, ๋ณ๋ชฉ ํ์
- Sentinel Value
- NODE_ENV
- Unity - UI Toolkit
- ์ฐ๊ณ ํด
- UnrealEngine
- Ini, Registry
- HTTP
- ์ธ์ & ์ฟ ํค
- LogicTree
- Unity ๋ฉ๋ชจ
- Get/Post
- CDN
- Ping Of Death
- Unity Transform Position
- Assembly
- CR, LF, CRLF
- Ware
- Bit Byte Word
- Regular-Expression | ์ ๊ทํํ์
- Boolean ํฌ๊ธฐ๊ฐ 1๋ฐ์ดํธ์ธ ์ด์
- C# Default
- C#/Unity Random
- C# Tuple
- Coding Convention | ์ฝ๋ฉ ์ปจ๋ฒค์
- ํ๋ก๊ทธ๋๋จธ์ค ๋์คํฌ ์ปจํธ๋กค๋ฌ CPP
- Blender
- Capacity Reserve
- CPP ๋งคํฌ๋ก #, ## ์ฐ์ฐ์
- Short-Circuit Evaluation
- ๋๋ชจ๋ฅด๊ฐ ๋ฒ์น, De Morgan's Law
- Zero Day Attack(Exploit)
- Yoda Notation
- The Swap Trick
- ์์ ์ด๋ฆ์ ์ ๋์ฌ k, ํ๊ฐ๋ฆฌ์ ํ๊ธฐ๋ฒ
- SSMS ์ค์น ์ ๊ณ์ํด์ ๋ฆฌ๋ถํธ๋ฅผ ์๊ตฌํ๋ ๋ฌธ์
- URL์ ํ๋กํ ์ฝ ์๋ณ์ (Protocol Identifier)
- Unity PlayFab ์๋ฌ
- ์ค๋ฒํค๋ Overhead
- ํ๋ก๊ทธ๋๋จธ์ค ๊ตฌ๋ช ๋ณดํธ CPP
- ๋ค์์คํ์ด์ค
- ์ธ๋ผ์ด๋ Inlining, ์ธ๋ผ์ธ ํจ์ Inline Function
- Euclidean Algorithm | ์ ํด๋ฆฌ๋ ์๊ณ ๋ฆฌ๋ฌ/ํธ์ ๋ฒ
- ASCII
- C# GetType() typeof()
- Git
- HTML์์ Jinja ์ฃผ์ ์ฒ๋ฆฌ ํ ๋
- ์ฐ์ฐ ์์์ ๋ฐ๋ฅธ ํผํฌ๋จผ์ค ์ฐจ์ด
- DesktopCal | ์ฐ์๊ตณ ์บ๋ฆฐ๋ ๋ฌ๋ ฅ ํ๋ก๊ทธ๋จ
- ๋ง์ฐ์ค ํผ์ ์๋์ผ๋ก ์คํฌ๋กค ๋ ๋
- ๋นํธ ์ฐ์ฐ, ์ํํธ ์ฐ์ฐ
- C# 'InvalidOperationException: Collection was modified; enumeration operation may not execute.'
- ์๋๋ก์ด๋ ๋ฒ์ ์ด๋ฆ